+4 to Strength, +2 to Constitution, -2 to Intelligence, -2 to Charisma, and -2 to Dexerity. Goliaths are powerful and hardy, but not much else.
Medium: Goliaths are Medium creatures and have no special bonuses or penalties due to their size.
Mountain Movement: Because goliaths practically live on the ledges and cliffs of the most forbidding mountains, they are particularly adept at negotiating mountain hazards. Goliaths receive a +4 racial bonus Acrobatics and Climb checks.
Acclimated: Goliaths are automatically acclimated to life at high altitudes. Unlike other denizens of the mountains, goliaths don’t lose their acclimation to high altitude even if they spend months or years at lower elevations.
Big Grip: Goliaths can wield weapons intended for Large creatures without a -2 penalty.
Weapon Familiarity: A Goliaths superior bulk helps them wield heavier than normal weapons. Goliaths treat exotic weapons, which can be wielded in two hands, as martial weapons by Medium creatures, such as bastard swords and dwarven waraxes, as martial weapons.
Darvkision: Goliaths can see in the dark up to 60 feet.
Languages: Goliaths begin play speaking Common and Giant. Goliaths with high intelligence scores can choose from the following: Dwarven, Gnoll, Terran.
Natural Armor: A Goliath gains a +1 natural armor bonus as a result of their natural hardiness. (Replaces Big Grip)
Prerequisites: Goliath, Str 19+
The goliath’s massive bulk makes him hard to move.
Benefit: The goliath is treated as a Large creature for the purposes of determining whether he can be affected by Combat Maneuvers by creatures of a given size and gains a +4 to Grapple checks against creatures of medium or smaller.
Wield Oversized Weapon [GENERAL]
Prerequisites: Big grip racial ability, Str 19+
Benefit: The character can wield a weapon designed for creatures one size larger without treating the weapon as a heavier category. This feat may be selected multiple times; each time, it applies to a different weapon.